Pyrn

Pyrn is a large continent.

Major Features and Landmarks
Pyrn contains almost every different type of physical feature
 * North
 * Sorberal Mountains
 * A vast mountain range that effectively bisects the continent from the northern ice fields to the southern jungles. Very dangerous and even the most well travelled roads must not be traversed alone.
 * Scarbro Desert
 * Located in the centre of the continent on the western side of the Sorveral mountains. Vast, dry and dangerous
 * Feral Hills
 * Positioned between the sorberal mountains and the Scarbro desert, home to many dangerous barbarian tribes, this is often the last and challenge of the Silgo Trail when travelling east to west.
 * Vetus Wood
 * A deep dark and deadly forest, virtually unexplored. Located on the North western portion of the continent.
 * Lingum Forest
 * An ancient forest home to ancient ruins of a long dissapered human civilization. the forest has taken over most of the smaller structures but the tallest towers of the central citadel are visable from Iberon
 * Darkwood
 * Ancient woodlands on the easten side of the Sorberal Mountains.
 * Youngwood
 * Woodlands on the outskirts of the Darkwood, primarily new growth around a ruined castle
 * Arovum Plains
 * The major grain producing region of the continent. Produces up to 70% of the wheat barley and rye for the entire contient. The fact that this area produces so much of the continents grains results in the Silgo Trail.
 * Walls of Amund
 * Large rock walls on the that run along the entire length of the eastern coast.
 * Grand Gorge
 * A continuation of the Walls of Amund, it cuts into the land on the southern tip of Pyrn
 * Pulvia Rain Forest
 * The nearly impassable rainforest covering the southern expanse of the continent
 * Silgo Trail
 * Transcontinential trading route. Primarily transports grains, breads and ales from Stoneshallow to Iberon and Wines and artismal items from iberon to the east.

Major Cities
There are many small rural villages and farming towns scattered across the continent but the major trading hubs and destinations are as follows:
 * Stoneshallow
 * Stoneshallow is an independant City-State built around a cliff side on the coast of the sea. It is built on the ruins of an old Dwarven Kingdom that made their home in the cliffside. Stoneshallow primarily acts as a trading hub but it also has a fair amount of industry, specifically ship building and raw material processing. Stoneshallow represents the official eastern end of the Silgo road.
 * Iberun
 * A very large city and in fact the only major city on the west coast. Iberun fills all the needs of all the minor outposts along the coasts and within the forests. Due to the dangerous nature of the western side of the continent, the city is completely surrounded by inpeniterable walls and strong gates which never open after dark.
 * Valheen
 * Located deep within the Northern ice feilds, this settlement is home to many grand masters of various trades and only a small population of naturally born citizens. An apprentaceship in Valheen is often seen as the last step most students take towards mastering their chosen craft. Due to the environmental harshness and the small population there is a strict code of cooperation and gold is almost never traded for any goods or services. There is no standing army or police force but crime is delt with in extremely harsh ways where even a second theivery offence may result in a death sentence.
 * Borca
 * Borca is the southern most city in Pyrn, it is isolated from most of the continent by the Pulvia Rain forest, only accesed by either a perilous trek through the jungle or by dangerous pirate riddled waterways. The founding if Borca is offically listed as unknown although many myths abound. Only recently has there been an effort to produce and catalog a written record of the city. It's isolation by dense jungles and dangrous pirate infested waterways have made it the home to intensive and complex cultural traditions and many unique cults and sects of other more established religions common in the north.
 * Barrus
 * The city of Barrus is neatled at the base of the weatern side of of the Sorbro mountains. It is a major lynch pin in the Silgo road. Orignally just a small herding settlement it was founded heavily invested in by merchants on both sides of the continent and re-created as a trade city to act as a re-stocking point for travellers moving with the Silgo caravan. To westward travellers it is the last chance to prepare for the dangers of the desert and dense forests and to eastbound travellers it is seen as a welcome releif and the marking of the end of what is perceived as the end of the most perilous leg of the journey.
 * Dawnharvest
 * A city on the Arovum plains, primarily processes and ships the grains agricultural products from the outling farms on the arovum plains.